Saturday, May 5, 2012

Character Discussion: CHRIS REDFIELD

CHRIS REDFIELD
One of the most famous character in the Resident Evil franchise and one of the RE characters to be included in the Marvel Vs. Capcom series alongside Albert Wesker, Chris is a very strong and defensive character. The older brother of Claire Redfield, he became a pilot at the age of 17 when he joined the United States Air Force. He excels as an effective airman, marksman, and good at hand-to-hand combat. He is also a member of the Bioterrorism Security Assessment Alliance, a group dedicated for stopping the creation and usage of bio-weapons from the Umbrella Corporation.


GAMEPLAY
Chris is a type of character that deploys his array of weaponry when played. He has long-hitting machine guns, pistols, short-ranged flamethrowers, and laser guns. He can be an offensive or defensive player depending on his position on the screen. He is also an agile character even if he is considered as a hard hitting character. His specials and command normals are also great and can be chained easily. Some of his hypers are also great inside of combos and does really good damage. 

SPECIAL MOVES AND COMMAND NORMALS
  • Low Shot - Chris uses a pistol and fires in a downward direction and hits OTG making it great in extending combos. This move can also be performed in the air
  • Stun Rod - Chris uses a stun rod that electrocutes his opponent
  • Flamethrower - Chris uses a flamethrower that burns nearby opponents and does excellent chip damage
  • Gun Fire - Chris's standard projectile. He can either use a machine gun, a shotgun, or magnum depending on the strength of the button used. This move is also available in the air and some hits OTG
  • Grenade Toss - Chris now throws a projectile on the ground and can either be a mine, incendiary, or an explosive. All of these projectiles hits OTG
  • Combination Punch - Chris unleashes several punches to his opponent and can be finished in several ways depending on the last strength of the button used
  • Prone Position - Chris enters prone stance which is good at blocking certain attacks and hyper combos
  • Prone Shot - Available only during Prone Position. Chris fires a bullet shot to his opponent and cannot be rapid fired
HYPER COMBOS
GRENADE LAUNCHER (Level 1 Hyper Combo) - Chris's best full screen hyper combo. He uses a grenade launcher and launches a nitrogen missile first which freezes his opponent. He then follows it up with a homing missile which he launches upward. Then he fires two more consecutive explosive missiles before his launched homing missile hits his opponent. This move can be useful in a Team Hyper Combo since it hits full screen and can jive with other full screen hypers. 
SWEEP COMBO (Level 1 Hyper Combo) - Chris's best hyper inside of combos. He first slashes his opponent with a knife and then follows up with his stun rod. He then fires a bullet from his shotgun and then shoots some SMG bullets before a shot from his revolver gun. He then fires a missile last to end the combo.
SATELLITE LASER (Level 3 Hyper Combo) - Chris summons a targeting device that allows the player to direct the laser to any position on the screen. This move is his most damaging hyper combo since it consumes three levels of hyper meter gauge and does 446,000 of unscaled damage. This move also hits OTG but is difficult to combo with.

PERSPECTIVE TOWARDS THE CHARACTER
Probably the most handsome guy in the Resident Evil franchise next to Leon S. Kennedy. Chris is definitely my favorite hard hitter in the game. He has weapons for any situation and has projectiles to be placed or shot anywhere in the screen. I can easily team him up with Storm since she also compliments Chris with having a "Strong moral compass". I always chained Hail Storm to either Grenade Launcher or Satellite Laser. After killing zombies and bio-weapons of the Umbrella Corporation, Chris now arrives in the Marvel Vs. Capcom series. Would you be able to unleash his full potential? :)  

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