Saturday, May 26, 2012

Character Discussion: ALBERT WESKER

ALBERT WESKER
(Name: Albert Wesker)
The Resident Evil's main antagonist and one of the strongest character to arrive in the Marvel Vs. Capcom series. Wesker is truly a character to be reckoned with next to Dark Phoenix. In the Resident Evil franchise, he was an employee of the Umbrella Corporation which develops viruses through genetic engineering and are used in biological weaponry. He is also one of the scientist who helped create the T-Virus which had then turned people into zombies.
During his fight with S.T.A.R.S. Members Chris Redfield and Jill Valentine, he happened to inject himself with a special virus which gave him enhanced strength, agility, and the ability to rapidly heal his wounds. 
Now, his main goal is to launch his newly created Uroboros Virus in the atmosphere which would kill and affect people in the entire world and will only select a few survivors who will serve Wesker in the process. He was then stopped again by now B.S.A.A. Agents Chris Redfield and Sheva Alomar to halt his evil plans and killed him for good.


GAMEPLAY
Wesker is considered as one of the fastest and strongest characters in the game. He has specials and command normals which are good for combo extension and rushdown tactics. He also received a special boost in Ultimate which gives him enhanced damage output and speed when he takes off his sunglasses or if he received 400,000 or more damage equivalent to that on Level 1 X-Factor. He also has a teleport giving him more agility like those characters who can air-dash making him a good point character and mix-up gameplays. His hyper moves are also easy to combo into dealing more damage to his opponent.

SPECIAL MOVES AND COMMAND NORMALS
  • Samurai Edge - Wesker uses his gun and fires a shot to his opponent. This command move can be angled downward to hit grounded opponents and good at extending combos, fire horizontally and be fired in the air which aims downward. It can also be followed up by his teleport; the Phantom Move which is great a cross-up tactics
  • Phantom Move - Wesker's teleport move. Due to his enhanced speed, he invisibly teleports to the direction depending on the strength of the button used. This move can also be done in the air and can be chained three times in a row
  • Cobra Strike - Wesker does a simple palm strike to his opponent and causes a hard knockdown. This move can also be followed up with Phantom Move
  • Ghost Butterfly - Wesker does a single strike with both hands and causes a wall bounce to his opponent if it connects. This move can also be followed up with Phantom Move
  • Jaguar Dash - Wesker performs a knee-first dash attack to his opponent
  • Jaguar Kick - A follow-up move to Jaguar Dash, he simply performs a jumping knee strike to his opponent and can be easily follow up by Cobra Strike
  • Mustang Kick - Wesker's command throw attack where he first does a single shot with his gun before he performs a kick which either causes a hard knockdown or wall bounce to the opponent
  • Tiger Uppercut - Wesker's physical counter attack. The light version of this move counters normal and high attacks. The medium version counters a low attack and the heavy version counters projectile attack and both causes a wallbounce which is great in creating simple combos
HYPER COMBOS
PHANTOM DANCE (Level 1 Hyper Combo) - Wesker performs a series of dash attack all around the screen which hits his opponents. This move now has increased damage due to Wesker taking off his sunglasses. The move can also land several or lesser hits depending on the opponents position in the screen but is mashable for more damage output.
RHINO CHARGE (Level 1 Hyper Combo) - Wesker's physical counter hyper combo. Wesker enters Rhino Charge stance and will counter upcoming physical attacks. This move puts the opponent in a crumple state where Wesker can combo afterwards.
 
LOST IN NIGHTMARE (Level 3 Hyper Combo) - Wesker's strongest hyper move. He extends his palm forward and if it connects, he then perform a series of attacks which creates a purple slash in the air and launches his opponent in the air with a Tiger Uppercut. He finally finishes the move by dropping a missile from his hand towards the opponent. This move does a severely 450,000 of unscaled damage is still subject to change if Wesker's not wearing his sunglasses.


PERSPECTIVE TOWARDS THE CHARACTER
OH MY GOD! WESKER NOW HAS A SUN GLASS MECHANIC EQUIVALENT TO LEVEL 1 X-FACTOR. He has really been buff greatly in Ultimate. HAHAHAHA. Anyway, as a selected character, I also do like Wesker but I'm still having a hard time mastering his combos due to his swiftness. I usually don't use DHC when I have Wesker on my team since his only DHC-friendly hyper is Phantom Dance. As an opposing character however, I HATE HIM (Hahahahaha) due to the fact that I always get hit by either Rhino Charge or Lost in Nightmare hypers!! Well Wesker-loving gamers, can you share some of your thoughts about him?? Just comment anyway! :)  

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