Saturday, May 26, 2012

Character Discussion: CRIMSON VIPER (Continuation)

... Continuation



PERSPECTIVE TOWARDS THE CHARACTER
OH VIPER you're abilities are truly astounding due to being nature-related but still doesn't match that of Storm and Thor. HAHAHAHAHA just joking! She really does kick some butt when someone uses her in battle and I'm still shock to the fact that she is Damage Dealer type of a character. I mean I know she's good at rushdown strategies but never did it poppped into my head that she's a damage dealer also. HAHAHA (Total Face Spunk! ahahhahah). She's still difficult to use and can accidentally drain one hyper combo gauge is not careful because of her EX moves. Even if I said above that her abilities does not match that of Storm, I always team her up with Viper. WELL, after Viper landing a combo then hyper cancel it with either one of her Level 1 hyper moves, I can easily DHC to Storm with Hail Storm to totally finish their opponent. Also, I can also DHC Elemental Rage to Viper Full Throttle for even more deadlier finish! Well guys, do you use Viper often? Do you love or hate her? Just let me know! :)  



CRIMSON VIPER Full Character Discussion: C.VIPER Discussion


Character Discussion: ALBERT WESKER

ALBERT WESKER
(Name: Albert Wesker)
The Resident Evil's main antagonist and one of the strongest character to arrive in the Marvel Vs. Capcom series. Wesker is truly a character to be reckoned with next to Dark Phoenix. In the Resident Evil franchise, he was an employee of the Umbrella Corporation which develops viruses through genetic engineering and are used in biological weaponry. He is also one of the scientist who helped create the T-Virus which had then turned people into zombies.
During his fight with S.T.A.R.S. Members Chris Redfield and Jill Valentine, he happened to inject himself with a special virus which gave him enhanced strength, agility, and the ability to rapidly heal his wounds. 
Now, his main goal is to launch his newly created Uroboros Virus in the atmosphere which would kill and affect people in the entire world and will only select a few survivors who will serve Wesker in the process. He was then stopped again by now B.S.A.A. Agents Chris Redfield and Sheva Alomar to halt his evil plans and killed him for good.


GAMEPLAY
Wesker is considered as one of the fastest and strongest characters in the game. He has specials and command normals which are good for combo extension and rushdown tactics. He also received a special boost in Ultimate which gives him enhanced damage output and speed when he takes off his sunglasses or if he received 400,000 or more damage equivalent to that on Level 1 X-Factor. He also has a teleport giving him more agility like those characters who can air-dash making him a good point character and mix-up gameplays. His hyper moves are also easy to combo into dealing more damage to his opponent.

SPECIAL MOVES AND COMMAND NORMALS
  • Samurai Edge - Wesker uses his gun and fires a shot to his opponent. This command move can be angled downward to hit grounded opponents and good at extending combos, fire horizontally and be fired in the air which aims downward. It can also be followed up by his teleport; the Phantom Move which is great a cross-up tactics
  • Phantom Move - Wesker's teleport move. Due to his enhanced speed, he invisibly teleports to the direction depending on the strength of the button used. This move can also be done in the air and can be chained three times in a row
  • Cobra Strike - Wesker does a simple palm strike to his opponent and causes a hard knockdown. This move can also be followed up with Phantom Move
  • Ghost Butterfly - Wesker does a single strike with both hands and causes a wall bounce to his opponent if it connects. This move can also be followed up with Phantom Move
  • Jaguar Dash - Wesker performs a knee-first dash attack to his opponent
  • Jaguar Kick - A follow-up move to Jaguar Dash, he simply performs a jumping knee strike to his opponent and can be easily follow up by Cobra Strike
  • Mustang Kick - Wesker's command throw attack where he first does a single shot with his gun before he performs a kick which either causes a hard knockdown or wall bounce to the opponent
  • Tiger Uppercut - Wesker's physical counter attack. The light version of this move counters normal and high attacks. The medium version counters a low attack and the heavy version counters projectile attack and both causes a wallbounce which is great in creating simple combos
HYPER COMBOS
PHANTOM DANCE (Level 1 Hyper Combo) - Wesker performs a series of dash attack all around the screen which hits his opponents. This move now has increased damage due to Wesker taking off his sunglasses. The move can also land several or lesser hits depending on the opponents position in the screen but is mashable for more damage output.
RHINO CHARGE (Level 1 Hyper Combo) - Wesker's physical counter hyper combo. Wesker enters Rhino Charge stance and will counter upcoming physical attacks. This move puts the opponent in a crumple state where Wesker can combo afterwards.
 
LOST IN NIGHTMARE (Level 3 Hyper Combo) - Wesker's strongest hyper move. He extends his palm forward and if it connects, he then perform a series of attacks which creates a purple slash in the air and launches his opponent in the air with a Tiger Uppercut. He finally finishes the move by dropping a missile from his hand towards the opponent. This move does a severely 450,000 of unscaled damage is still subject to change if Wesker's not wearing his sunglasses.


PERSPECTIVE TOWARDS THE CHARACTER
OH MY GOD! WESKER NOW HAS A SUN GLASS MECHANIC EQUIVALENT TO LEVEL 1 X-FACTOR. He has really been buff greatly in Ultimate. HAHAHAHA. Anyway, as a selected character, I also do like Wesker but I'm still having a hard time mastering his combos due to his swiftness. I usually don't use DHC when I have Wesker on my team since his only DHC-friendly hyper is Phantom Dance. As an opposing character however, I HATE HIM (Hahahahaha) due to the fact that I always get hit by either Rhino Charge or Lost in Nightmare hypers!! Well Wesker-loving gamers, can you share some of your thoughts about him?? Just comment anyway! :)  

Tuesday, May 22, 2012

THE MARVEL CAST AND THEIR HYPERS!


CAPTAIN AMERICA during Final Justice
DEADPOOL  during Fourth Wall Crisis
DOCTOR DOOM during Doom Time 
DOCTOR STRANGE during Seven Rings of Raggador
DORMAMMU during Stalking Flare 
GHOST RIDER during Penance Stare 
HAWKEYE during Gimlet 
HULK during Gamma Crush 
IRON FIST during Dragon's Prey 
IRON MAN during Iron Avenger 
MAGNETO during Gravity Squeeze 
M.O.D.O.K. during Killer Illumination 
NOVA during Gravimetric Blaster 
PHOENIX during Dark Phoenix Rising 
ROCKET RACCOON during Rocky Raccoon 
SENTINEL during Hyper Sentinel Force 
SHE-HULK during Taking out the Trash 
SHUMA-GORATH during Chaos Dimension 
SPIDER MAN during Ultimate Web Throw 
STORM during Lightning Storm 
SUPER SKRULL during Skrull Torch 
TASKMASTER during Aegis Counter 
THOR during Mighty Thunder 
WOLVERINE during Weapon X 
X-23 during Silent Kill

Monday, May 14, 2012

Character Discussion: CRIMSON VIPER

CRIMSON VIPER
(Name: Maya)
A S.I.N. agent and presumed as head of the "Battle Suit" Project. She is a undercover agent working for the U.S. government specifically the C.I.A.. She enters in the latest world tournament to acquire information about the Battle Suit project for S.I.N. but is really gathering data from the BLECE Project and for eliminating Number 15 (Seth).
After her mission of eliminating Number 15 was completed, she then returned to America to live a normal life with her daughter Lauren
GAMEPLAY
Crimson Viper is one of the most agile female characters in the game similar with Chun-li since they both came from the same franchise. Her suit often leads her to deploy an array of nature-based attacks like lightning and fire. She is also the only character with a focus attack that gives her an advantage among other characters in the roster. Her special moves are also one of the easiest to link making her good at long and damaging combos. She does however considered as a hyper meter beast since her EX moves uses one level of hyper meter. Her hyper combos are some of the easiest to use during combos since her Burst Time hyper can be good after an end of an air combo finisher and her Emergency Combination can be useful on ground combos.


SPECIAL MOVES AND COMMAND NORMALS

  • Viper Elbow - Viper performs a leaping elbow drop to her opponent and can be easily cancelled to her Burning Kick special move
  • Focus Attack - Viper focuses her strength to land an attack to her opponent. This move is pretty invincible when charge and can deflect attacks
  • Burning Kick - Viper uses her battle suit to draw out flames from her heels making her kick to form like a X fire during execution
  • Thunder Knuckle - Viper's anti-projectile attack where she charges her gauntlet with electricity and charges to her opponent. This move is good at basic ground combos
  • Seismic Hammer - Viper's OTG special move and is also jump-cancellable. She also uses her gauntlet to punch the ground and create sharp earth spikes to launch opponents in the air. This move is one of her most useful attacks during long combos
  • EX Burning Kick - A stronger version of Burning Kick and uses one level of hyper meter. She hits her opponent three times with a kick before the actual flames hit her foe
  • EX Thunder Knuckle - A stronger version of Thunder Knuckle and also uses one level of hyper meter. She dashes more forward to electrocute her opponent and leaves them in a crumple state to also Viper to combo afterwards
  • EX Seismic Hammer - A stronger version of Seismic Hammer and her last EX move to use one level of hyper meter. She summons even more earth spikes to her opponent and is great at countering hyper moves and attacks
  • Optic Laser - Viper's only new move in the game. She charges up her glasses to unleash an optic beam to her opponent
HYPER COMBOS
BURST TIME (Level 1 Hyper Combo) - Viper unleashes a super charged Seismic Hammer from her gauntlet to launch her opponent into the air. She then performs four consecutive flaming backflips to finish the move. This move is great after an air combo finisher since this move hits OTG and has some invincibility frames.
EMERGENCY COMBINATION (Level 1 Hyper Combo) - Viper pounds and charges her fist together to performs two consecutive electrocuting punches to her opponent and then follows up with two flaming backflips before the move ends. This move has also some invincibility frames making it great at countering attacks. 
VIPER FULL THROTTLE (Level 3 Hyper Combo) - Viper's most damaging hyper move dealing 430,000 of unscaled damage. She charges up her gauntlet  and quickly dashes forward to her opponent. If she connects, she grabs them in the neck to electrocute them and launches them in the air. She then once again grab them in the neck before she crashes her opponent to the ground in a electrifying piledriver-like fashion.

PERSPECTIVE TOWARDS THE CHARACTER
OH VIPER you're abilities are truly astounding due to being nature-related but still doesn't match that of Storm and Thor. HAHAHAHAHA just joking! She really does kick some butt when someone uses her in battle and I'm still shock to the fact that she is Damage Dealer type of a character. I mean I know she's good at rushdown strategies but never did it poppped into my head that she's a damage dealer also. HAHAHA (Total Face Spunk! ahahhahah). She's still difficult to use and can accidentally drain one hyper combo gauge is not careful because of her EX moves. Even if I said above that her abilities does not match that of Storm, I always team her up with Viper. WELL, after Viper landing a combo then hyper cancel it with either one of her Level 1 hyper moves, I can easily DHC to Storm with Hail Storm to totally finish their opponent. Also, I can also DHC Elemental Rage to Viper Full Throttle for even more deadlier finish! Well guys, do you use Viper often? Do you love or hate her? Just let me know! :)  

FAVORITE TEAM #1: FEMALE FLYERS (Morrigan, Storm, Phoenix)


FEMALE FLYERS
Ahhh, my all time favorite team in Ultimate Marvel Vs. Capcom 3 'cause of the fact that I love all these ladies due to their fighting styles and hyper moves. I frequently use this team in Arcade Mode and in beating up my cousins when we are playing together. I always go with Morrigan as my point character since she is considered as a good battery character. I will set Storm as my next character in the team since her Hail Storm hyper combo is one of the best full-screen hypers in the game. And of course, I always put Phoenix last since her Dark Phoenix transformation is very crucial in gameplay. I mean come on, you have to build five hyper meters just to fully appreciate Phoenix. Well, that strategy is essential to a Phoenix-based team but I don't go that way, I'm pretty much an all-girls team with no lady over powering the other.


When it comes to combos with this team, I'm not usually good at long combos since I get easily tired at pressing buttons especially in the Xbox360 controller. I also don't do long combos with this team since the assist attacks of all ladies are non-OTG hitting attacks. I go for Morrigan's Beta assist (Soul Fist L), and Storm and Phoenix's Alpha assist (Whirlwind and TK Shot M respectively).


The most fun part however when I use this team when I finish simple and short combos with their hyper moves. I always do Team Aerial Combos to build my hyper meter to maximum to unleash a series of devastating hyper moves. During the end of a combo with Storm finishing it, I never doubted to use Hail Storm since it just looks so deadly when using it. Then I always happened to DHC it with Phoenix Rage since I'm at full power hehehe. Then if I happened to see just a small amount of health to my opponent, I go for Finishing Shower to K.O. my opponent but if I'm not lucky, I put my luck with Morrigan's unscaled level 3 hyper: Darkness Illusion to finish the job.


Well, what do you think about my favorite team? Just comment your thoughts and tell me about your favorite team in the game. :)

Wednesday, May 9, 2012

Guys, I'm very sorry for such long intervals between my post. I just had my own XBox360 and I still have to learn some of the new techniques and characters in Ultimate Marvel Vs. Capcom 3. I will do my best to frequently post character discussions and other things related to the game. Love yah guys and thanks for viewing my blog!

Saturday, May 5, 2012

Character Discussion: CHRIS REDFIELD

CHRIS REDFIELD
One of the most famous character in the Resident Evil franchise and one of the RE characters to be included in the Marvel Vs. Capcom series alongside Albert Wesker, Chris is a very strong and defensive character. The older brother of Claire Redfield, he became a pilot at the age of 17 when he joined the United States Air Force. He excels as an effective airman, marksman, and good at hand-to-hand combat. He is also a member of the Bioterrorism Security Assessment Alliance, a group dedicated for stopping the creation and usage of bio-weapons from the Umbrella Corporation.


GAMEPLAY
Chris is a type of character that deploys his array of weaponry when played. He has long-hitting machine guns, pistols, short-ranged flamethrowers, and laser guns. He can be an offensive or defensive player depending on his position on the screen. He is also an agile character even if he is considered as a hard hitting character. His specials and command normals are also great and can be chained easily. Some of his hypers are also great inside of combos and does really good damage. 

SPECIAL MOVES AND COMMAND NORMALS
  • Low Shot - Chris uses a pistol and fires in a downward direction and hits OTG making it great in extending combos. This move can also be performed in the air
  • Stun Rod - Chris uses a stun rod that electrocutes his opponent
  • Flamethrower - Chris uses a flamethrower that burns nearby opponents and does excellent chip damage
  • Gun Fire - Chris's standard projectile. He can either use a machine gun, a shotgun, or magnum depending on the strength of the button used. This move is also available in the air and some hits OTG
  • Grenade Toss - Chris now throws a projectile on the ground and can either be a mine, incendiary, or an explosive. All of these projectiles hits OTG
  • Combination Punch - Chris unleashes several punches to his opponent and can be finished in several ways depending on the last strength of the button used
  • Prone Position - Chris enters prone stance which is good at blocking certain attacks and hyper combos
  • Prone Shot - Available only during Prone Position. Chris fires a bullet shot to his opponent and cannot be rapid fired
HYPER COMBOS
GRENADE LAUNCHER (Level 1 Hyper Combo) - Chris's best full screen hyper combo. He uses a grenade launcher and launches a nitrogen missile first which freezes his opponent. He then follows it up with a homing missile which he launches upward. Then he fires two more consecutive explosive missiles before his launched homing missile hits his opponent. This move can be useful in a Team Hyper Combo since it hits full screen and can jive with other full screen hypers. 
SWEEP COMBO (Level 1 Hyper Combo) - Chris's best hyper inside of combos. He first slashes his opponent with a knife and then follows up with his stun rod. He then fires a bullet from his shotgun and then shoots some SMG bullets before a shot from his revolver gun. He then fires a missile last to end the combo.
SATELLITE LASER (Level 3 Hyper Combo) - Chris summons a targeting device that allows the player to direct the laser to any position on the screen. This move is his most damaging hyper combo since it consumes three levels of hyper meter gauge and does 446,000 of unscaled damage. This move also hits OTG but is difficult to combo with.

PERSPECTIVE TOWARDS THE CHARACTER
Probably the most handsome guy in the Resident Evil franchise next to Leon S. Kennedy. Chris is definitely my favorite hard hitter in the game. He has weapons for any situation and has projectiles to be placed or shot anywhere in the screen. I can easily team him up with Storm since she also compliments Chris with having a "Strong moral compass". I always chained Hail Storm to either Grenade Launcher or Satellite Laser. After killing zombies and bio-weapons of the Umbrella Corporation, Chris now arrives in the Marvel Vs. Capcom series. Would you be able to unleash his full potential? :)