Saturday, March 31, 2012

TIME TO END THIS!

One of STRIDER HIRYU's Level 3 Hyper Combo: RAGNAROK

ULTIMATE MARVEL VS. CAPCOM 3: MARVEL CHANGELOG

Now, here are the change log of all the Vanilla MARVEL cast. Did you like the changes of each character or do you hate it? Hope this helps!
 
Captain America
- Can double jump.
- Charging Star causes untechable knockdown.
- Charging Star causes horizontal knockback.
- M. and H. versions of Charging Star cause less damage.
- Opponent’s untechable time after a Shield Slash has been decreased.
- L. Shield Slash can OTG.
- Added some invicibility time to his Backflip.
- Reduced opponents knockdown time after a Hyper Charging Star.
- Damage for assists γ and β have been increased.
- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.


 
Deadpool
- Ground normal moves can be canceled by his taunt.
- Mad Wheel cannot be canceled.
- Opponent down time after a throw has been increased.
- H.Ninja Gift floats lower.
- H.Ninja Gift causes longer opponent incapacitation.
- Incapacitation time from H. Ninja Gift decreases with combo length.
- Chimichangas!! can be activated from Quick Work.
- Special attacks can be canceled with a Teleport.
- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

 
Dormammu
- Ground chains can go up to 3 hits.
- L. attacks cause greater push back.
- Dark Matter can be canceled.
- Flame Carpet will disappear if Dormammu is hit.
- Normal throw causes untechable knockdown.
- Dark Spell and Liberation can be performed in the air.
- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
- Liberation (2 red, 1 blue) causes untechable knockdown.
- Liberation (2 red, 1 blue) rocks come out slower.
- Liberation (2 red, 1 blue) rock damage has been increased.
- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
- Number of hits in Chaotic Flame can be increased through rapid button presses.

 
Doctor Doom
- j.H. startup reduced, hit box enlarged.
- j.S. causes untechable knockdown.
- Total frames for j.Photon Shot have been reduced.
- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Doom’s Time can be increased through rapid button presses.

 
Hulk
- Added new move “Incredible Punch.”
- “Incredible Punch” can be chained into from a variety of L. and M. attacks.
- Gamma Charge given higher hit priority.
- Gamma Charge now has super armor.
- Gamma Charge Second floats higher.
- Anti-air Gamma Charge Second M causes wall bounce.
- Decreased time needed to charge for Gamma Wave.
- Increased damage for Gamma Tornado.

 
Iron Man
- Adjusted his air dash properties (start up is slower, but speed is faster).
- Removed double jump, jump attacks can be canceled with air dash.
- cr. H. can be canceled.
- Increased opponent’s untechable time after a cr.H. hit.
- Increased hit box size of H. and j.S.
- Reduced minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Commands input during a Repulsor Blast are fixed on the direction he is facing
- Repulsor Spread command changed to pressing H. after Repulsor Blast.
- Repulsor Spread causes untechable knockdown.
- Smart Bomb damage increased.
- Decreased untechable time for opponents after a Smart Bomb hit.
- Total frames for a ground Smart Bomb have been decreased.
- Total frames for Flight are faster.
- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Iron Avenger can be increased through rapid buttons presses.

 
Magneto
- Aerial forward tri-dash speed decreased slightly.
- H. no longer causes untechable knockdown.
- Total frames for L. and M. Electromagnetic Disruptor have been increased.
- Reduced opponent block stun from Electromagnetic Disruptor.
- Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”
- Removed invincibility from Magnetic Tempest.
- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Gravity Squeeze can be increased through rapid button presses.

 
MODOK
- Jump attacks can be canceled by air dashes.
- Number of hits in Killer Illumination can be increased through rapid button presses.

 
Phoenix
- Health changed to 375,000.
- cr.M. range has been decreased slightly.
- TK Shot will disappear if Phoenix is hit.
- Phoenix is unable to perform additional actions after an Air TK Shot.
- TK Trap will disappear if Phoenix is hit.

 
Sentinel
- Health changed to 900,000.
- Changed S. Launcher properties from Hyper Armor to Super Armor.
- Opponent’s untechable time after a Rocket Punch has been decreased.
- Push back from blocking Assist α from behind has been reversed.
- Number of hits in Plasma Storm can be increased through rapid button presses.

 
She-Hulk
- Changed to be a heavier character.
- cr.L. cannot be rapid fire canceled into itself.
- Reduced movement distance of cr.H. (slide).
- Added new move “Savage Swing”.
- If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.
- Torpedo from Runner’s Start transitions faster.
- Clothesline from Runner’s Start transitions faster.
- Opponent flies off further after being hit by Torpedo.
- Hitting an airborne opponent with Clothesline causes a wall bounce.
- Emerald Cannon causes you to move forward.
- Number of hits in Taking out the Trash can be increased through rotating the joystick.

   
Shuma-Gorath
- j.S. is now untechable, removed OTG property.
- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)
- Devitalization comes out faster.
- Number of hits in Chaos Dimension can be increased through rapid button presses.
- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

 
Spider-man
- Web Glide speed has been increased.
- Web Glide can OTG.
- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
- Can activate air Web Swing from ground Web Swing.
- Web Throw is subject to damage scaling.
- The total frames for Crawler Assault have been decreased.
- Crawler Assalt causes untechable knockdown.
- Ultimate Web Throw attack direction has been changed to the side.
- Number of hits in Crawler Assault can be increased through rapid button presses.
- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

 
Storm
- Added new moves “Fair Wind” and “Foul Wind.”
- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Elemental Rage can be increased through rapid button presses.

 
Super-Skrull
- Stone Dunk hit box has been increased.
- Orbital Grudge floats higher.
- Obrital Grudge super armor activates faster.
- Meteor Smash can be activated in the air.
- Death Penalty automatically brings you over the opponent.
- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

 
Taskmaster
- j.H. floats higher.
- Decreased minimum damage scaling on his normal attacks.
- Web Swing can be canceled.
- Charging Star causes opponent to fly to the side.
- Charging Star floats lower.
- Damage for Aim Master decreased.
- H. Aim Master floats lower.
- j.H. Aim Master floats lower.
- Added new move “Sting Master”.
- Decreased minimum damage scaling on his Hyper Combos.
- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

 
Thor
- Reduced push back for M.
- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
- Increased minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Opponent’s untechable time after Mighty Spark has been increased.
- Less time is needed to fully charge H. Mighty Smash.
- Total frames for Mighty Strike have been reduced.
- Less time is needed to fully charge Mighty Strike.
- Active throw frames of Mighty Hurricane have been increased for all strengths.
- Mighty Punish is invincible from the 1st frame.
- Increased advantage time of Mighty Punish.
- Active throw frames of Mighty Punish have been increased.
- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

 
Wolverine
- Dive Kick and j.L. hit box sizes have been reduced.
- Berserker Slash invincibility has been removed.
- Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)
- Berserker Charge command input priority changed to the lowest among Hyper Combos.
- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Weapon X can be increased through rapid buttons presses.

 
X-23
- Mid-air special attacks can be canceled into Talon Attack.
- Crescent Scythe floats higher.
- Decreased untechable time for opponents after a Crescent Scythe hit.
- Rage Trigger causes opponent to fly further to the side.
- Number of hits in Rage Trigger can be increased through rapid buttons presses.

POWER OF THE CELESTIAL BRUSH UNLEASH!

One of AMATERASU's Level 1 Hyper Combo, one that rivals Storm's Hail Storm Hyper move: OKAMI SHUFFLE

Friday, March 30, 2012

REST IN PEACE!!

VERGIL's Level 3 Hyper Combo and the strongest Level 3 Hyper with an unscaled 610,000 damage: DARK ANGEL 

ULTIMATE MARVEL VS. CAPCOM 3: CAPCOM CHANGELOG

Here are the change log of all Vanilla CAPCOM characters in Ultimate Marvel Vs. Capcom 3. I hope this helps, enjoy:


 Viewtiful Joe
- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move “V-Dodge”
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.


 
Arthur

- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.


 
Amaterasu
- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist β (Cold Star).
- Additional hits can be added to Divine Instruments through rapid button presses.


 
Crimson Viper
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move “Optic Laser”


 
Albert Wesker
- Health decreased to 1,000,000.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Fire).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.


 
Chris Redfield
- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shot Gun.
- Decreaed damage of Shot Gun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machinegun portion of Sweep Combo can OTG.


 
Jill Valentine
- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.


 
Nathan Spencer
- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move “Bionic Bomber.”


 
Zero
- Health increased to 830,000.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga.
- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
- Max Hyper Zero Blaster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.


 
Dante
- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.


 
Trish
- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.


 
Tron Bonne
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist β (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.


 
Mike Haggar
- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist α (Double Lariat).
- Assist α (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.


 
Felicia
- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty’s Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.


 
Morrigan
- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move “Soul Drain.”
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.


 
Ryu
- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker can be canceled.
- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”
- Added new move “Hado Kakusei.”
- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.


 
Lei Lei / Hsien-ko
- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga.
- Increased untechable time from Edoga.
- Increased variety of items Lei Lei can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.


 
Akuma
- Health decreased to 750,000.
- Decreased priority of Tatsumaki Zankukyaku.
- Increased horizontal knockback range of Tatsumaki Zankukyaku.
- Hyakkishu can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
- Additional hits can be added to Raging Demon through rapid buttons presses.


 
Chun-Li
- M, cr.M can be jump canceled.
- Yosokyaku can OTG.
- Slightly increased priority of Hyakuretsukyaku.
- Adjusted so Kikoanken is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move “EX Spinning Bird Kick.”
- Additional hits can be added to Kikosho through rapid buttons presses.


COME FORTH WIND!

One of STORM's Level 1 Hyper Combo and my personal favorite Level 1 Hyper: ELEMENTAL RAGE

I CAN'T CONTROL IT!

PHOENIX's Level 5 Hyper Combo and the only Level 5 Hyper Combo in Ultimate Marvel Vs. Capcom 3, let the Dark Angel Rise: DARK PHOENIX RISING

WELCOME TO THE WORLD OF MARVEL VS. CAPCOM 3!


Marvel Vs. Capcom 3: Fate of Two Worlds Character Select Screen


Ultimate Marvel Vs. Capcom 3 Character Select Screen

Personally, I think Capcom really improved on UMvC3's character select screen. I really felt I was using a comic book to select my favorite heroes. The characters image from Vanilla to Ultimate changed as well which I find to be more action-packed than Vanilla. Unlike Vanilla were all your selected heroes are stacked in one book, Ultimate's selected characters are placed on individual cards which brought more power and awesomeness in picking your best bet characters. 

I really love this character select screen because it's not as similar looking as with Marvel Vs. Capcom 2. It introduced the traditional comic book style art upon selecting your heroes to engage in battle. 

Thursday, March 29, 2012

UNLOCK POWER INHIBITOR! LOCK AND LOAD!

IRON MAN's Level 3 Hyper Combo and one of the fastest Hyper on start-up: IRON AVENGER

INTRODUCING THE MARVEL CAST!!


The Marvel side of the greatest crossover fighting game today, Ultimate Marvel Vs. Capcom 3 which I also created using Adobe Photoshop. God-tier characters of Marvel Vs. Capcom 2: New Age of Heroes like Magneto and Storm returns and are making their way to the tier list suitable for their gameplay. New characters like Iron Fist and Doctor Strange brings the heat up with their flexibility and strong combos.


This set of Marvel Heroes and Villains I think gives flavor to players who are new and veteran in the world of fighting games. Iron Fist for one has powerups without Hyper Meter usage. Ghost Rider, a character that I didn't think would make the cut now is one of the strongest and fearsome characters because of his Omega Red style attacks. These characters now brings more sizzle and difficulty on gameplays and tactics for any player who's using or fighting them.

MEET THE CAPCOM CAST!


The Capcom side of the cast in Ultimate Marvel Vs. Capcom 3. I created this myself using Adobe Photoshop. Veteran characters like Ryu, Chun-Li, and Morrigan still made it in the cut for this game since its first incarnation: Marvel Vs. Capcom: Clash of Super Heroes. Now, Capcom included Strider Hiryu in the Ultimate version because of fan votes conducted by Capcom.


I think this set of Capcom characters offers players with a wide variety of DHC combinations and team synergy. Some characters like Dante and Albert Wesker are difficult to use but once mastered, players can really prove themselves worthy of being God-tier players.