Friday, April 13, 2012

Character Discussion: SENTINEL

SENTINEL
(Name: COTA-94)
Developed by Dr. Bolivar Trask to track down and kill mutants, the Sentinels are designed to protect humans from the threat of mutant-kind. Trask and his team developed the first Sentinel prototype in a secret laboratory to take down America's mutants in an ambush. Realizing that not all mutants are hostile to men, he then seeks help with the X-Men to help take down his Sentinel manufacturing facility.
Sentinels are now controlled by the US military in some cases in their operation against mutants. Aside from autonomous Sentinels, man-modeled Sentinels are also developed to allow humans to take as their pilots.


GAMEPLAY
The fastest hard hitter in the roster, the Sentinel is a lethal machine. Its normals are very damaging and has great range. Unlike other hard hitters who lacks in mobility, the Sentinel is fairly fast but has the lowest health in that category with only 900,000. It has only a few special moves but are really good at continuing combos. It also deploy several projectiles to make a Sentinel a keep-away character. Its most notable hyper combo is the Hyper Sentinel Force but is now harder to combo after his OTG Rocket Punch because of the nerfed untechable hit.

SPECIAL MOVES
(Sentinel does not have any Command Normals)
  • Rocket Punch - One of the Sentinel's few special moves. Sentinel retracts its hands and punches the opponent. The light version punches in an angle downward and hits OTG and is good at combo especially if super cancel to Plasma Storm. The medium version punches in front of him and the heavy version punches in an angle upward
  • Sentinel Force - Sentinel's most famous special move. It points on its opponent and calls three miniature Sentinel drones to attack the opponent. The heavy version of this move drops bombs and hits OTG
  • Human Catapult - Sentinel's command grab where it grabs the opponent and launches them in the air in a burst of electricity
  • Flight - Sentinel enters flight mode using its propellers and boosters. Its flight mode is great at continuing air combos before its finisher  
HYPER COMBOS
HARD DRIVE (Level 1 Hyper Combo) - One of Sentinel's Level 1 Hyper Combo and is only available in the air. Sentinel and several drones form a pyramid-shape force field and rams the opponent.
 
HYPER SENTINEL FORCE (Level 1 Hyper Combo) - Sentinel's most damaging hyper combo and a super version of Sentinel Force. It points to the opponent and calls three waves of three Sentinel drones to attack the opponent. The maximum damage of this hyper can only be achieved if all nine drones hit the opponent. The drones are also much more in-tact unlike its previous versions.

PLASMA STORM (Level 1 Hyper Combo) - Sentinel's best combo ending hyper after an OTG Rocket Punch (since the combo to Hyper Sentinel Force has been nerfed). Sentinel creates a sphere of electricity that struck the opponent. The sphere is much larger than its previous versions.

PERSPECTIVE TOWARDS THE CHARACTER
The biggest character among the roster. I think that the Sentinel is force to be feared with especially if coupled with characters that jives with its ferocity. Sure it only has 900,000 HP for a hard hitter unlike Nemesis, Thor, and Hulk but it makes up for this for having great mobility and flexibility. I'm really sad though that Capcom nerfed his capability to hyper combo to Hyper Sentinel Force after an OTG Rocket Punch but I still like Sentinel anyway. I love starting a combo with a jumping special button. I like how it ground bounces the opponent so that the Sentinel's cycle of destruction can start. Its normals are also great due to its projectile nullification and some are armored. Damage plus Speed, that is what best describes a Sentinel. Would you like to take the hunt for mutants and heroes? :) 

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