Wednesday, April 11, 2012

Character Discussion: MAGNETO

MAGNETO
(Name: Max Eisenhardt/Erik "Magnus" Lehnsherr)
One of the founding members and most famous villain of the X-Men, Magneto is a force to reckoned with. He is one of the veteran players of the Marvel Vs. Capcom series especially when she is teamed with Storm and Sentinel. He was a German Jew at Auschwitz Concentration Camp and a friend of Charles Xavier. He parted to the X-Men because of his different ideology of Mutant Supremacy. He then formed the Brotherhood of Mutants who fought countless battles with the X-Men but also teamed up with them because of greater threats for mutant kind.


GAMEPLAY
A powerhouse character in Marvel Vs. Capcom 2: New Age of Heroes due to his unmatched versatility and speed, Magneto is still got his favored attacks and moves in Vanilla and Ultimate. He has one of the fastest beams in the game, 8-way air dashes, and a never ending resets and infinite that will surely kill an entire team. He's great without much usage of hyper meter and is also one of the best battery characters in the game. He also packs of the best hyper combos in the game which also makes him deadly.

SPECIAL MOVES
(Magneto does not have Command Normals)
  • Electromagnetic Disruptor - Magneto's fastest beam special. He fires an electromagnetic beam coming out of his hands. This move rivals Doctor Doom's Plasma Beam due to there fast start-up and recovery
  • Hyper Gravitation - Magneto fires a build up of magnetic energy that if hits, it will drag the opponent next to Magneto allowing to combo afterwards 
  • Magnetic Force Field - Magneto's physical counter move. He creates a brief force field around him and if struck physically, he fires a shock-wave on the opponent
  • Magnetic Blast - Magneto fires an electromagnetic wave to the opponent and is an air-only attack
  • Fatal Attraction - One of Magneto's new move in Ultimate Marvel Vs. Capcom 3. Like Storm's Foul Wind special, it attracts the opponent closer to him and does not cause any hit stun or knockdown to the opponent. This is a great combo move before his Magnetic Shockwave hyper since it pulls his opponent towards him allowing the first shock wave to hit
  • Repulsion - Another new move of Magneto. Similar to Fair Wind, this move repels his opponent away from him. It also does not cause any hit stun or knockdown to the opponent
  • Reverse Polarity - Magneto's last new move. He pulls his opponent towards the ground that disallows them to jump. This is a unique move that only Magneto can do
  • Magnetic Flight - Magneto enters in flight mode with the help of his power over magnetism
HYPER COMBO
MAGNETIC SHOCKWAVE (Level 1 Hyper Combo) - Magneto concentrates his powers to his hands and touches the floor that shoots several magnetic energy columns that knocks his opponents away. This move hits OTG and is a great combo ender after his Fatal Attraction move.

MAGNETIC TEMPEST (Level 1 Hyper Combo) - Magneto uses his magnetism to attract metal projectiles and then fires them towards his opponent causing great damage.
GRAVITY SQUEEZE (Level 3 Hyper Combo) - Magneto's new hyper combo introduced in Vanilla. He unleashes his magnetic powers that captures his opponent everywhere on the screen. If it connects, he traps them in a sphere of energy and metal and then closes his fist to crush in the opponent causing great damage ranging from 400,000 to 446,000.

PERSPECTIVE TOWARDS THE CHARACTER
Oh! The Master of Magnetism! Agile, Strong, and definitely deadly. I super enjoyed using him together with Storm because after every Elemental Rage that I perform, I always DHC it with Gravity Squeeze to kill my foes. The thing that only bothers me when using Magneto is his low vitality; having only 850,000 HP but I enjoyed using him anyway. I also love the improvement of Electromagnetic Disruptor from it having fast start-up and nice animation. The Master of Magnetism is back and more stronger than before. Will you be able to handle the power? :) 

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