Saturday, April 14, 2012

Character Discussion: TRISH

TRISH
(Name: Trish)
One of the new female fighters introduced in Vanilla, Trish was first seen as a heroine in the Devil May Cry game series. But before she was a heroine and a sidekick, she was first created by a demon to trick Dante. She had the same features like Dante's mother, Eva and also wields the demon sword Sparda. She also disguises as Gloria in Devil May Cry 4 so that she could be closed to the members of the Order of the Sword. Capcom then converted the Gloria alter-ego as her DLC Costume. 


GAMEPLAY
Trish's gameplay often allows her to deploy her magic through setting traps and firing projectiles to the opponent which categorizes her as a keep-away character. As a wielder of Sparda, she can become a combat expert using only her normal moves that has fairly long range. She also wields her favorite guns Luce & Ombra that she first had on Devil May Cry 2 and also retains her lightning-based attacks.

SPECIAL MOVES AND COMMAND NORMALS
  • Stiletto Kick - Trish's dive kick and is can only be performed in the air. Her kick hits high but can be blocked low
  • Low Voltage - Trish's main projectile. She uses her affinity over lightning and fires them towards the opponent. The number of bolts that she summons depends on the strength of the button used
  • Trick "Hopscotch" - One of Trish's trap. She summons a lightning trap that can only be activated when her opponent steps or jumps over it. This move can be a good combo extender because it fires upward leaving her opponent air-borne for some time
  • Trick "Peekaboo" - Her last trap special move. She sets an invisible electric trap (but can be seen through some sparks) that shocks and captures the opponent
  • Round Trip - Trish uses her sword Sparda that spins around as she throws it to her opponent and returns like a boomerang. This move is originally seen in Devil May Cry used by Dante
  • Switch Sign - This move is only available if she uses Round Trip. The strength of the button determines its effect to Sparda where the sword can be slowed down while returning to Trish, stop on its current position, or make the sword move faster
  • Air Raid - Trish enters flight mode for a while with a golden aura surrounding her
HYPER COMBOS
MAXIMUM VOLTAGE (Level 1 Hyper Combo) - Trish summons a magical yellow circle and bombards the opponent with series of lightning projectiles. This hyper is her best combo finisher either after a Low Voltage in the air or after her air-combo finisher since this hyper now hits OTG.
    
ROUND HARVEST (Level 1 Hyper Combo) - This is Trish's super version of Round Trip. She forms Sparda into a scythe and throw it at her opponent in a spinning motion. This hyper combo also homes on the opponent and is great when used in a Delayed Hyper Combo (DHC).
DUET PAIN (Level 3 Hyper Combo) - Trish's most damaging hyper combo with 400,000 of unscaled damage. She takes a pose while wielding Sparda and launches her opponent using it. While in the air, she then uses her guns, Luce & Ombra and fire several rounds to the opponent. Sparda then slams the opponent to the ground and creates a surge of energy before Sparda forms like a scythe and slashes them away from Trish.

PERSPECTIVE TOWARD THE CHARACTER
The lovely Trish, its my first time to see her in a video game since I'm not yet familiar with Devil May Cry back then. Now that she's in a Vs. Fighting game, she really do kick some butt out of the opponent. She is also very strong since in the sixth cinematic trailer of UMvC3, she is seen fighting with Thor since both of them have lightning natures. I definitely love her Level 3 Hyper Duet Pain, she really gun-fired her opponent. Having Trish in a DHC is also a no fuss especially if I use Hail Storm first and then DHC to Maximum Voltage. How about you guys, care to take the gentle but expert combatant Trish for a ride? :)

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