Friday, April 27, 2012

Character Discussion: IRON MAN

IRON MAN
(Name: Anthony Edward "Tony" Stark)
Tony Stark is a mechanical genius, billionaire, and a certified playboy. He took over his family's company Stark Industries after his parents died. Enjoying the luxuries of life, he didn't care to much to everyone else until he was kidnapped by terrorists who used his own machines and inventions. They ordered him to create weapons for them to use against evil. He then struggled to escape from captivity, instead of building weapons, he created a suit to help him escape the island. Realizing his sins, he then swore to use his armor to save lives. He and James Rhodes (who later became War Machine) fights the forces of evil who threatened humanity.
He is also one of the Earth's Mightiest Heroes joining the Avengers together with Captain America, Thor, and Hawkeye.


GAMEPLAY
Iron Man changed drastically in Ultimate, improving his aerial maneuverability and swiftness. He can air-dash cancel his moves making his aerial combos similar to that of Magneto and Storm but loses the ability to double jump. Also one of the most defensive keep-away characters in the game, he has projectiles to match his position in the field like his Unibeam for range battles and Repulsor Blast for those foolish enough to get close to him. His hyper moves are also some of the best and strongest in the game. He has two versions of his original Proton Cannon hyper and a powerful level 3 hyper move.

SPECIAL MOVES AND COMMAND NORMALS
  • Focus Shot - Iron Man's jumping heavy move which he can aims down-forward or up-forward
  • Unibeam - Iron Man's main beam projectile. He fires a laser beam-like projectile to his opponent making it great against long-range battles  
  • Repulsor Blast - Iron Man creates a cross-shaped lasers from his hands that juggles and attracts opponent that is catch with the lasers
  • Repulsor Spread - This move is a follow-up to Repulsor Blast. Iron Man creates an explosion of energy that blasts his opponents away 
  • Smart Bomb - Iron Man fires several bombs that aims downward just in-front of him that deals damage to his opponent and hits OTG making it great in long combos and can be cancelled to any of his hyper combos
  • Flight - Iron Man enters flight mode using his boosters and rockets
HYPER COMBOS
PROTON CANNON (Level 1 Hyper Combo) - Iron Man summons a large off-shoulder cannon and fires a large proton beam horizontally to the opponent. This hyper combo is great at ending combos especially if cancelled after an OTG Smart Bomb.
ANGLED PROTON CANNON (Level 1 Hyper Combo) - An angled version of the Proton Cannon. He also summons a large off-shoulder cannon that now fires in a 45 degree angled and is a good anti-air hyper combo. 
IRON AVENGER (Level 3 Hyper Combo) - Iron Man's most devastating hyper combo, one of the fastest Level 3 Hyper Combos in the game, and another great combo ender after an OTG Smart Bomb. He unlocks his power inhibitor (according to his quote) and grabs the opponent after a dive-arching attack. He grinds them face first on the ground and then launches them in the air. He then finally fires a super charged Unibeam to blast his opponents away.


PERSPECTIVE TOWARDS THE CHARACTER
The Invincible Iron Man! One of the most famous Avengers character in the series and on films as well. I really love his special moves and hypers because it deals so much damage and is cool in using on combos. He is also my favorite male character in the roster along side Chris Redfield, Magneto, and Doctor Strange. His aerial moves are now air-dash cancelable making his aeriel mobility similar to my favorite character Storm. And yeah, I always team him up with Storm due to the DHC capability of either Hail Storm-Proton Cannon or for a more damaging combination; Elemental Rage-Iron Avenger. How about you guys? Care to unlock Iron Man's Power Inhibitor? :) 

Friday, April 20, 2012

Character Discussion: THOR

THOR
(Name: Thor Odinson)
One of the most prominent members of the Avengers and the Norse God of Thunder. Thor is the son of Odin, the chief god of Asgard. With the power to manipulate weather, he can wield any atmospheric phenomenon much greater than that of Storm. He is adventurous and self-centered during his youth along with his adopted brother, Loki. During his adult years he received the Mjolnir as a gift from his father but due to his brashy attitude and the cause of conflict with the Frost-Giants, Odin forced his son to live with humans to learn humility, kindness, and responsibility. 
Alongside Iron Man and Captain America, he now joins the Avengers to fight for peace from evil menace like his brother Loki, the God of Mischief.


GAMEPLAY
Thor, as he is a God, has the highest vitality in the game with 1,250,000 HP. He is a true hard hitter due to his high health value but slow mobility and deals one of the highest damage potentials in the game. He also has one of the most powerful special moves and hyper combos in the game. Mighty Speech is one of his unique special moves that allows him to build hyper meter for further use of his team. 

SPECIAL MOVES 
(Thor does not have any Command Normals)
  • Mighty Spark - Thor's main beam projectile. He uses his hammer, Mjolnir to shoot a bolt of lightning to the opponent. The actual charge of the hammer can eventually hit the opponent but due to his height, some characters can actually crouch on the beam
  • Mighty Smash - Thor jumps with his hammer in the air and smash the opponents in the ground. The move can be charged to deal greater damage. The heavy version of this move hits OTG and is a good combo ender before cancelling into a super move
  • Mighty Strike - Thor charges with his hammer and strikes forward or any forward angle he chooses. The charge version of this move can nullify projectiles
  • Mighty Hurricane - Thor's command throw. He grabs his opponent and spins around in the air before slamming them with his hammer. This move can ground bounce the opponent right after it finishes making it useful at extending combos
  • Mighty Speech - Thor's unique meter building speech. He taunts with a golden, heavenly aura and starts his speech. The full length of the speech actually builds an approximate three levels of hyper meter
  • Flight - Thor enters flight mode with the aid of his mastery over the wind
HYPER COMBOS
MIGHTY PUNISH (Level 1 Hyper Combo) - Thor's hyper combo command grab. He grabs his opponent and uses his hammer to launch them in the air and then comes back to the ground and strikes with a thunder bolt. Since this is a throw hyper combo, it only affects grounded opponents. This move is also great in a Delayed Hyper Combo.
MIGHTY THUNDER (Level 1 Hyper Combo) - Thor's best hyper inside of combos due to its OTG capabilities. He uses his hammer Mjolnir and channels his thunder nature to perform a shockwave pillars coming from the ground. This move does four pillars of thunder.
MIGHTY TORNADO (Level 1 Hyper Combo) - Due to his mastery over the weather, he calls forth a lightning tornado within himself and deals damage to the opponent. This move is another great combo ender after an OTG Mighty Smash.

PERSPECTIVE TOWARDS THE CHARACTER
Thor is definitely a powerhouse character both having high vitality and high damage output and only lacks on foot speed. He has normals and special move for all occasion giving him lots of options on the field. He is also great in mid-air special when in flight mode which gives him more mobility than on the ground. He makes his flight mode so useful due to his command grab being able to perform in mid-air. The God of Thunder now arrives in the big stage of Marvel Vs. Capcom battlefield. Would you want to swing with him and his hammer Mjolnir? :) 

Character Discussion: CAPTAIN AMERICA

CAPTAIN AMERICA
(Name: Steve Rogers)
The first Avenger of Marvel is back again in the ultimate and latest version of Marvel Vs. Capcom. Steve Rogers was an aspiring soldier back during World War II but was not enlisted due to his weak and scrawny physical form. It was not until he met with a scientist named Dr. Josef Reinstein at the military and chose Rogers to be the person to test the Super Soldier Serum. The experiment conducted on Rogers was a success but before the ingredient of the serum was written down, a Nazi spy killed Reinstein leaving the contents of the serum buried on his grave. Rogers then became Captain America and fought with the Axis Powers and Hitler's forces like the Red Skull. However, Rogers got flung into the sea while trying to stop a missile and remained frozen in time until he was discovered by the Avengers during the modern era.
He now fights along side with Iron Man, Thor, and the rest of the Avengers as one of their prominent leaders in maintaining freedom and peace in the world from forces of evil.
GAMEPLAY
Captain America is pretty agile for a character with high health (1,050,000 HP). He is often considered as a defensive rushdown character due to range of his normals and special moves. He can be played with distance to his opponent due to his Shield Slash special move or can even play at close-range with his easy-chained combo potentials. He is also a Shoto character like Morrigan, Ryu, and Akuma making him one of the easiest characters to learn and master in the game.

SPECIAL MOVES AND COMMAND NORMALS
  • Middle Kick - Cap attacks his opponent in the head first and hits them again on the stomach
  • Air-Raid Kick - Cap does a kick in the air to attack the opponent during his air combos
  • Anti-Ground Kick - Cap kicks downward with his rear foot in mid-air and can be chained with his normals in an air combo
  • Shield Slash - Captain America's main projectile. He throws his shield at the opponent and unlike in previous MvC3 games, the now returns to Cap to deal additional damage. The light version of this move now hits OTG making in great in extending combos and dealing more damage to the opponent
  • Stars and Stripes - Captain America's anti-air move similar to Ryu's Shoryuken and Morrigan's Shadow Blade. He performs an upper-cut style move using his shield to deal damage to the opponent
  • Charging Star - Cap performs a rush attack to his opponent using his shield to nullify projectiles and get close to his foe. The heavy version of this move even nullifies higher priority projectiles
  • Backflip - Captain America performs a cartwheel to create cross-ups and dodge certain techniques from the opponent
HYPER COMBOS

HYPER CHARGING STAR (Level 1 Hyper Combo) - Captain America's super version of Charging Star. He uses his shield to perform a more powerful rush attack to the enemy. Like its special move version that nullifies projectiles, this super version nullifies hyper projectiles like Iron Man's Proton Cannon or Dormammu's Chaotic Flame. This move can be easily comboed after his light version of Shield Slash.

HYPER STARS AND STRIPES (Level 1 Hyper Combo) - Another one of Captain America's super version of his special move Stars and Stripes. He first performs two consecutive Stars and Stripes before hitting the opponent with one last and more damaging stripe. This move has some start-up invincibility making it great to counter hyper combos with no invincibility frames.  
FINAL JUSTICE (Level 3 Hyper Combo) - Captain America's most damaging hyper with 440,000 points of unscaled damage. He first rushes to the opponent with a shieldless Charging Star move that launches the opponent into the air. Once landed, he then follows it with a series of punches and kicks and ends it with piledriver in mid-air and land to the ground. This move was previously a level 1 hyper combo inducing less damage.
PERSPECTIVE TOWARDS THE CHARACTER
Captain America, my favorite Avenger and the hottest Avenger on films because of Chris Evans portraying his role. The Cap for me is a versatile character and one the powerhouse cast in the entire Marvel Vs. Capcom series. He can attack the opponent at long range and is even more effective at close range. I really love that his light Shield Slash can now hit OTG and can be more effective even without assist to further extend combos. His also easy to maneuver and control unlike some of the characters in the roster. A more in-tact and effective Captain America returns in Marvel Vs. Capcom 3's ultimate version. Avengers Assemble! :)

Additional Character Discussion: DARK PHOENIX

PLAY AS DARK PHOENIX
Dark Phoenix is the strongest character in the game, being able to take down an entire team all by herself. Her attacks are powered up and is able to match or even exceed some of the games hard hitters. She is only playable if you used Phoenix with her health bar at 0 and her hyper gauze at maximum for to activate her Dark Phoenix Rising hyper. She can even be more dangerous if she went to Level 3 X-Factor mode giving her enhance mobility and damage increased. Dark Phoenix, like Phoenix, is one of the games certified damage dealers due to the amount of damage she can dealt to the opponent. All of Dark Phoenix's attacks are 20% more damaging than Phoenix. Her hyper meter build-up also increases due to the addition of Phoenix Feathers on all her normals and command normals.


DRAWBACK 
Like Phoenix however, Dark Phoenix is also a glass-cannon producing great damage output but lacks on health with only 375,000. Another drawback from Dark Phoenix is that her life will empty slowly at a constant speed overtime and is converted to Red Health. One can overcome this flaw by activating X-Factor and her Healing Field hyper combo.

HYPER COMBOS

HEALING FIELD (Level 1 Hyper Combo) - Likewise with Phoenix, Dark Phoenix uses her powers to create a spherical, fiery field around herself and will constantly heal her Red Health if her opponent is within the range of the field. The field does the healing even if the opponent is in block stun.

PHOENIX RAGE (Level 1 Hyper Combo) - Just like Phoenix, Dark Phoenix channels her cosmic flames and fires a phoenix-like projectile that screeches and clears the screen. This hyper combo deals 20% more damage than Phoenix's version and is estimated to deal 384,000 crowning this move as the second most powerful Level 1 Hyper Combo next to Hulk's Gamma Crush with 401,000.

Wednesday, April 18, 2012

Character Discussion: TRON BONNE

TRON BONNE
(Name: Tron Bonne)
The mechanical genius of the pirate Bonne Family in the Megaman series returns on the third installment and ultimate version of the Marvel Vs. Capcom series. She is in-charge of taking care and innovating all of the Bonne's mechanical devices like their family ship and her ever loyal Servbots. She has a huge crush on Megaman and considers his sister Roll as her archenemy for Megaman's love. Even though she was raise in a family of pirates, she had occasionally shown great and noble morals in the Megaman series. She is also prideful when it comes to others. She is very disciplined when it comes to her children (Servbots) but is rewarding for her children's hardwork and performance. 


GAMEPLAY
Tron Bonne is a type of character that doesn't rely on speed and agility but on her strength, stamina, and damage potential. Categorized as one of the most damaging hard hitters in the game, she is slow on mobility but just one combo from her could take half to three-fourths of life on a low vitality character. She is better played on closed-range combat since some of her projectiles can be punished if it whiffs. Her assist moves are also some of the best in the game and can create mix-ups to open her opponents defense.


SPECIAL MOVES AND COMMAND NORMALS
  • Gustaff Fire - Tron's robot machine, Gustaff fires a flamethrower in a 45 degree angle which punshes her opponent
  • Bandit Boulder - Tron's Gustaff grabs a boulder from the ground and hurdles it to her opponent
  • Beacon Bomb - Tron fires a red-dotted projectile to the opponent and if it hits, Servbots comes along to trap and hold her foe in place. The strength of the button used determines the degree of angle where she fires her projectile
  • Bonne Mixer - Tron's command grab and the special move version of her Shakedown Mixer hyper combo. She grabs her opponent and slams them to ground on their heads and spins around and grind them to cause damage
  • Servbot Launcher - Tron uses her Gustaff to launch a Servbot in the air which slowly descends to the ground and deal damage to her opponent. The strength of the button used determines the range where the Servbot will be launched
  • Bonne Strike - Tron's mecha converts one of its hands to form into a drill and rushes directly to her opponent. The button used determines the intensity of the drill attack
HYPER COMBOS
SERVBOT TAKEOUT/LUNCH RUSH (Level 1 Hyper Combo) - Tron fires a red-dotted projectile to the opponent that if connected, will put her foe in a hard knockdown state and calls her fourty-one Servbots to stampede the opponent. This combos pretty easily after her drill attack.
SERVBOT SURPRISE/KING SERVBOT (Level 1 Hyper Combo) - Tron uses a satellite to call her Servbot that is always with her to grow in size and uses a hammer to attack the opponent. This move can also be a substitute to her other level 1 hyper when used in combos.

SHAKEDOWN MIXER (Level 3 Hyper Combo) - The super version of Bonne Mixer and is a unblockable command grab. Like her special move, her mech Gustaff grabs the opponent and slams them head-first on the ground. She then spins her opponent around and around which causes the ground to burn due to intense friction. She finally jumps in the air to finally slams the opponent on the ground. This move can be comboed after her whiffed drill attack since it is unblockable.


PERSPECTIVE TOWARDS THE CHARACTER
One of the most famous anti-heroes in the Megaman Legends series and another veteran of the Marvel Vs. Capcom series. Tron is definitely a strong and hard to beat character due to the strength of her attacks and high vitality similar with the Hulk with 1,200,000 HP. For me, I think that Tron is an incredible character but I kinda don't used her often since I'm not used to slow characters. But anyways, she is still amazing and like what I've said above, she could easily kill a low vitality character with her combos. How about you guys? Would you care to have a bout with the mechanical pirate genius? :) . 

Saturday, April 14, 2012

Character Discussion: AMATERASU

AMATERASU
(Name: Amaterasu)
Nippon's Goddess of the Sun, Amaterasu is best described as a simple white wolf but wields tremendous intelligence and power. She first appeared in the Okami video game series. Before she was a wolf, she was a Goddess living in the Celestial Plain, ruling the Celestials and the mortal world as a deity. During the invasion of Orochi, Amaterasu dragged him to the human world until the Chosen One's(Nagi) birth. At the festival on Kamiki Village, Orochi dined on several maidens but was fought by Nagi with the help of Shiranui and seals Orochi away. As Shiranui was later killed by poison during their fight, Amaterasu soon returned to the village and was hailed as a hero and even built a statue to honor her. She then died after a few years and lost some of her powers but was revived by Sakuya during the return of Orochi.
After her final battle with him, she and Issun travels across Nippon to restore beauty and peace in the land. And also to regain the people's faith and restore her powers.


GAMEPLAY
Amaterasu's gameplay often focuses on her rushdown tactics that definitely annoys her opponent. She uses several tools and weapons in order for her to be effectively lethal. Once you mastered all her weapons (Tundra Beads, Solar Flare, Thunder Edge), she could be an unstoppable force. Aside from being a rushdown character, she could switch to be a keepaway character with the help of her divine weapon, Devout Beads with normals and special moves having insanely long-range. She also has some of the best assist in the game, aiding some characters to lockdown the opponent to start a combo. Her hyper combos are also great especially her Okami Shuffle super which rivals Storm's Hail Storm in terms of chip damage and full screen range.

SPECIAL MOVES AND COMMAND NORMALS
(Universal Special Moves)
  • Head Charge - Amaterasu attacks her opponent with a head butt and the strength of the button used determines if the move strikes horizontally, diagonally, or downward
  • Power Slash - Amaterasu uses her Celestial Brush and summons a sheet of paper above her that slowly descend and slashes if the opponent touches the paper
  • Weapon Change - Amaterasu selects her weapon of choice using one of the three-strength buttons. The light button lets her use the Divine Retribution. The medium button equips her with Tsumugari and the heavy button activates her Devout Beads
  • Bloom - Amaterasu's assist-only move. She arrives in the field and as she howls, she gives the entire team a 30% boost of one hyper combo meter 
(Equipped weapon: Divine Retribution/Solar Flare)
  • Reflector Chain Combo (Ichi, Ni, San, Shi, Solar Flare attack) - Amaterasu's command normal using her Divine Retribution weapon. A mashable attack where she uses her weapon to slash the opponent. This move is good at starting her basic combos
  • Solar Flare - Amaterasu's counter move where she puts her Divine Retribution weapon in-front of her to counter any physical attack from the opponent. The light button counters HIGH and MID attacks. Using medium, counters LOW attacks and heavy acts as a projectile reflector
(Equipped weapon: Tsumugari/Thunder Edge)

  • Glaive Chain Combo (Ichi, Ni, San, Thunder Edge slash) - Amaterasu's command normal available only if she is equipped with the Tsumugari. A mashable attack that does a series of slash and stab to her opponent. This move can also be charged for even greater damage output
  • Thunder Edge Stab - Amaterasu's dive slash where she rides with the Tsumugari and stabs her opponent. This move is one of Amaterasu's alternative air combo finisher and is best cancelled to Glaive Chop
  • Thunder Edge - Amaterasu uses the Tsumugari to slash away the opponent. The strength of the button used determines if she slashed diagonally, vertically, or diagonally. This move can also be charged for greater damage output
  • Glaive Chop - Amaterasu uses her weapon to unleash a charged lightning slash and does multiple hits to her opponent 
(Equipped weapon: Devout Beads/Tundra Beads)

  • Rosary Chain Combo (Ichi, Ni, San, Shi, Devout Beads whip) - Amaterasu now uses her Devout Beads weapon to start a uncancellable long-range combo to the opponent. This move is best assisted with characters that can hold the opponent to allow Amaterasu to combo afterwards
  • Cold Star - Amaterasu's only projectile special move. She uses her Devout Beads to blast the opponent with shards of ice coming out of her mouth. This move can be mashable to blast more ice to the opponent
  HYPER COMBOS
 OKAMI SHUFFLE (Level 1 Hyper Combo) - Amaterasu's full screen hyper combo. She uses several elemental techniques with her Celestial Brush. The first wave summons a firestorm that will always be located on the center of the screen. She then summons an ice storm that hits all over the screen. Her final wave summons a lightning storm across the screen before calling one last lightning bolt to the opponent. This move is her best hyper finisher inside of ground or air combos and can easily be use after her throw.

VALE OF MIST (Level 1 Hyper Combo) - As Amaterasu howls, she summons a purple mist that enshrouds the entire screen causing the opponents movement to slow down for five seconds. The opponents attack animation and even hitstun is slowed down. Amaterasu and her entire team will be unable to build hyper meter while the mist is active. 
DIVINE INSTRUMENTS (Level 3 Hyper Combo) - Amaterasu's most devastating hyper combo causing an unscaled damage ranging from 400,000 to 440,000. She first uses the Divine Retribution to launch her opponent to the air. She then uses the Devout Beads as a whip to deal damage to the opponent. Her last move then lets her use the Tsumugari to slash the opponent. This move is easily comboed after a throw in the corner.


PERSPECTIVE TOWARDS THE CHARACTER
Another newly introduced character in Vanilla due to the success of her origin game: Okami, Amaterasu is truly a Goddess the kicks ass. Even if she was resurrected as a celestial wolf, she still retain her powerful arsenals like the Divine Retribution and the Celestial Brush. I kinda like Ammy because she uses the elements such as fire, ice, and lightning to deal damage to the opponent. I also like her rushdown strategy since some of my favorite characters in the game are all good keepaway and zoning characters. I'm kinda having a hard time using the Tsumugari and Devout Beads since I'm used to her first default equipped weapon Divine Retribution. I do recommend Ammy to players who wants to learn different variations of attacks. The Sun Goddess of Nippon finally arrives in the Marvel Vs. Capcom series, would you care to have her on your team? :)

Character Discussion: TRISH

TRISH
(Name: Trish)
One of the new female fighters introduced in Vanilla, Trish was first seen as a heroine in the Devil May Cry game series. But before she was a heroine and a sidekick, she was first created by a demon to trick Dante. She had the same features like Dante's mother, Eva and also wields the demon sword Sparda. She also disguises as Gloria in Devil May Cry 4 so that she could be closed to the members of the Order of the Sword. Capcom then converted the Gloria alter-ego as her DLC Costume. 


GAMEPLAY
Trish's gameplay often allows her to deploy her magic through setting traps and firing projectiles to the opponent which categorizes her as a keep-away character. As a wielder of Sparda, she can become a combat expert using only her normal moves that has fairly long range. She also wields her favorite guns Luce & Ombra that she first had on Devil May Cry 2 and also retains her lightning-based attacks.

SPECIAL MOVES AND COMMAND NORMALS
  • Stiletto Kick - Trish's dive kick and is can only be performed in the air. Her kick hits high but can be blocked low
  • Low Voltage - Trish's main projectile. She uses her affinity over lightning and fires them towards the opponent. The number of bolts that she summons depends on the strength of the button used
  • Trick "Hopscotch" - One of Trish's trap. She summons a lightning trap that can only be activated when her opponent steps or jumps over it. This move can be a good combo extender because it fires upward leaving her opponent air-borne for some time
  • Trick "Peekaboo" - Her last trap special move. She sets an invisible electric trap (but can be seen through some sparks) that shocks and captures the opponent
  • Round Trip - Trish uses her sword Sparda that spins around as she throws it to her opponent and returns like a boomerang. This move is originally seen in Devil May Cry used by Dante
  • Switch Sign - This move is only available if she uses Round Trip. The strength of the button determines its effect to Sparda where the sword can be slowed down while returning to Trish, stop on its current position, or make the sword move faster
  • Air Raid - Trish enters flight mode for a while with a golden aura surrounding her
HYPER COMBOS
MAXIMUM VOLTAGE (Level 1 Hyper Combo) - Trish summons a magical yellow circle and bombards the opponent with series of lightning projectiles. This hyper is her best combo finisher either after a Low Voltage in the air or after her air-combo finisher since this hyper now hits OTG.
    
ROUND HARVEST (Level 1 Hyper Combo) - This is Trish's super version of Round Trip. She forms Sparda into a scythe and throw it at her opponent in a spinning motion. This hyper combo also homes on the opponent and is great when used in a Delayed Hyper Combo (DHC).
DUET PAIN (Level 3 Hyper Combo) - Trish's most damaging hyper combo with 400,000 of unscaled damage. She takes a pose while wielding Sparda and launches her opponent using it. While in the air, she then uses her guns, Luce & Ombra and fire several rounds to the opponent. Sparda then slams the opponent to the ground and creates a surge of energy before Sparda forms like a scythe and slashes them away from Trish.

PERSPECTIVE TOWARD THE CHARACTER
The lovely Trish, its my first time to see her in a video game since I'm not yet familiar with Devil May Cry back then. Now that she's in a Vs. Fighting game, she really do kick some butt out of the opponent. She is also very strong since in the sixth cinematic trailer of UMvC3, she is seen fighting with Thor since both of them have lightning natures. I definitely love her Level 3 Hyper Duet Pain, she really gun-fired her opponent. Having Trish in a DHC is also a no fuss especially if I use Hail Storm first and then DHC to Maximum Voltage. How about you guys, care to take the gentle but expert combatant Trish for a ride? :)

Friday, April 13, 2012

Character Discussion: SENTINEL

SENTINEL
(Name: COTA-94)
Developed by Dr. Bolivar Trask to track down and kill mutants, the Sentinels are designed to protect humans from the threat of mutant-kind. Trask and his team developed the first Sentinel prototype in a secret laboratory to take down America's mutants in an ambush. Realizing that not all mutants are hostile to men, he then seeks help with the X-Men to help take down his Sentinel manufacturing facility.
Sentinels are now controlled by the US military in some cases in their operation against mutants. Aside from autonomous Sentinels, man-modeled Sentinels are also developed to allow humans to take as their pilots.


GAMEPLAY
The fastest hard hitter in the roster, the Sentinel is a lethal machine. Its normals are very damaging and has great range. Unlike other hard hitters who lacks in mobility, the Sentinel is fairly fast but has the lowest health in that category with only 900,000. It has only a few special moves but are really good at continuing combos. It also deploy several projectiles to make a Sentinel a keep-away character. Its most notable hyper combo is the Hyper Sentinel Force but is now harder to combo after his OTG Rocket Punch because of the nerfed untechable hit.

SPECIAL MOVES
(Sentinel does not have any Command Normals)
  • Rocket Punch - One of the Sentinel's few special moves. Sentinel retracts its hands and punches the opponent. The light version punches in an angle downward and hits OTG and is good at combo especially if super cancel to Plasma Storm. The medium version punches in front of him and the heavy version punches in an angle upward
  • Sentinel Force - Sentinel's most famous special move. It points on its opponent and calls three miniature Sentinel drones to attack the opponent. The heavy version of this move drops bombs and hits OTG
  • Human Catapult - Sentinel's command grab where it grabs the opponent and launches them in the air in a burst of electricity
  • Flight - Sentinel enters flight mode using its propellers and boosters. Its flight mode is great at continuing air combos before its finisher  
HYPER COMBOS
HARD DRIVE (Level 1 Hyper Combo) - One of Sentinel's Level 1 Hyper Combo and is only available in the air. Sentinel and several drones form a pyramid-shape force field and rams the opponent.
 
HYPER SENTINEL FORCE (Level 1 Hyper Combo) - Sentinel's most damaging hyper combo and a super version of Sentinel Force. It points to the opponent and calls three waves of three Sentinel drones to attack the opponent. The maximum damage of this hyper can only be achieved if all nine drones hit the opponent. The drones are also much more in-tact unlike its previous versions.

PLASMA STORM (Level 1 Hyper Combo) - Sentinel's best combo ending hyper after an OTG Rocket Punch (since the combo to Hyper Sentinel Force has been nerfed). Sentinel creates a sphere of electricity that struck the opponent. The sphere is much larger than its previous versions.

PERSPECTIVE TOWARDS THE CHARACTER
The biggest character among the roster. I think that the Sentinel is force to be feared with especially if coupled with characters that jives with its ferocity. Sure it only has 900,000 HP for a hard hitter unlike Nemesis, Thor, and Hulk but it makes up for this for having great mobility and flexibility. I'm really sad though that Capcom nerfed his capability to hyper combo to Hyper Sentinel Force after an OTG Rocket Punch but I still like Sentinel anyway. I love starting a combo with a jumping special button. I like how it ground bounces the opponent so that the Sentinel's cycle of destruction can start. Its normals are also great due to its projectile nullification and some are armored. Damage plus Speed, that is what best describes a Sentinel. Would you like to take the hunt for mutants and heroes? :) 

Wednesday, April 11, 2012

Character Discussion: MAGNETO

MAGNETO
(Name: Max Eisenhardt/Erik "Magnus" Lehnsherr)
One of the founding members and most famous villain of the X-Men, Magneto is a force to reckoned with. He is one of the veteran players of the Marvel Vs. Capcom series especially when she is teamed with Storm and Sentinel. He was a German Jew at Auschwitz Concentration Camp and a friend of Charles Xavier. He parted to the X-Men because of his different ideology of Mutant Supremacy. He then formed the Brotherhood of Mutants who fought countless battles with the X-Men but also teamed up with them because of greater threats for mutant kind.


GAMEPLAY
A powerhouse character in Marvel Vs. Capcom 2: New Age of Heroes due to his unmatched versatility and speed, Magneto is still got his favored attacks and moves in Vanilla and Ultimate. He has one of the fastest beams in the game, 8-way air dashes, and a never ending resets and infinite that will surely kill an entire team. He's great without much usage of hyper meter and is also one of the best battery characters in the game. He also packs of the best hyper combos in the game which also makes him deadly.

SPECIAL MOVES
(Magneto does not have Command Normals)
  • Electromagnetic Disruptor - Magneto's fastest beam special. He fires an electromagnetic beam coming out of his hands. This move rivals Doctor Doom's Plasma Beam due to there fast start-up and recovery
  • Hyper Gravitation - Magneto fires a build up of magnetic energy that if hits, it will drag the opponent next to Magneto allowing to combo afterwards 
  • Magnetic Force Field - Magneto's physical counter move. He creates a brief force field around him and if struck physically, he fires a shock-wave on the opponent
  • Magnetic Blast - Magneto fires an electromagnetic wave to the opponent and is an air-only attack
  • Fatal Attraction - One of Magneto's new move in Ultimate Marvel Vs. Capcom 3. Like Storm's Foul Wind special, it attracts the opponent closer to him and does not cause any hit stun or knockdown to the opponent. This is a great combo move before his Magnetic Shockwave hyper since it pulls his opponent towards him allowing the first shock wave to hit
  • Repulsion - Another new move of Magneto. Similar to Fair Wind, this move repels his opponent away from him. It also does not cause any hit stun or knockdown to the opponent
  • Reverse Polarity - Magneto's last new move. He pulls his opponent towards the ground that disallows them to jump. This is a unique move that only Magneto can do
  • Magnetic Flight - Magneto enters in flight mode with the help of his power over magnetism
HYPER COMBO
MAGNETIC SHOCKWAVE (Level 1 Hyper Combo) - Magneto concentrates his powers to his hands and touches the floor that shoots several magnetic energy columns that knocks his opponents away. This move hits OTG and is a great combo ender after his Fatal Attraction move.

MAGNETIC TEMPEST (Level 1 Hyper Combo) - Magneto uses his magnetism to attract metal projectiles and then fires them towards his opponent causing great damage.
GRAVITY SQUEEZE (Level 3 Hyper Combo) - Magneto's new hyper combo introduced in Vanilla. He unleashes his magnetic powers that captures his opponent everywhere on the screen. If it connects, he traps them in a sphere of energy and metal and then closes his fist to crush in the opponent causing great damage ranging from 400,000 to 446,000.

PERSPECTIVE TOWARDS THE CHARACTER
Oh! The Master of Magnetism! Agile, Strong, and definitely deadly. I super enjoyed using him together with Storm because after every Elemental Rage that I perform, I always DHC it with Gravity Squeeze to kill my foes. The thing that only bothers me when using Magneto is his low vitality; having only 850,000 HP but I enjoyed using him anyway. I also love the improvement of Electromagnetic Disruptor from it having fast start-up and nice animation. The Master of Magnetism is back and more stronger than before. Will you be able to handle the power? :) 

Tuesday, April 10, 2012

YOU ARE DEFEATED!

MAGNETO's Level 3 Hyper Combo. Feel the power of the Master of Magnetism: GRAVITY SQUEEZE

Monday, April 9, 2012

Character Discussion: STORM

STORM
(Name: Ororo Iqadi T'Chala/Ororo Munroe)
One of the most prominent member and leader of the X-Men and the current queen of Wakanda, Ororo Munroe is mutant born with the power to manipulate the weather(atmokinesis) and the elements. Before she was an X-Man, she was a Goddess when she was in Africa and is married to the Black Panther(T'Challa). When she was little, her parents died in a plane crash. She survived the crash but suffered in tremendous trauma leading her to have claustrophobia. She wondered through Africa as a thief before she was recruited by Charles Xavier.
She now joins the X-Men to fight for peace between human and mutants from threats like Magneto and the Hellfire Club
Aside from weather manipulation, she is also capable of magic since she came from a bloodline of witch-priestess of Africa. She is also a seasoned martial-artist thanks to her friend Wolverine and is a skilled marksman.


GAMEPLAY
Storm's gameplay allows her to deploy her mastery with the elements and is also one of the most versatile Marvel character in the game. She can be played as a rushdown or a keepaway character depending on her situation on the screen and is also best placed second or last and is best paired with a battery character because of her Hail Storm hyper combo. She can summon whirlwinds and vertical tornadoes to keep her opponents at bay and set distance from her. She is able to shoot lightning from the sky or from her body which is also her main tool in fighting. She has the ability to flash freeze her opponent to immobilize them. She also demonstrates her power over the winds which allows her to fly and pull or push her opponents from her.
Her Hail Storm hyper combo is also one of the strongest in the game and has vastly improved from its previous incarnation. It deals excellent chip damage on block, is a great combo finisher, and a great tool for punishing assists.  


SPECIAL MOVES AND COMMAND NORMALS
  • Float - Storm slowly makes her descend to the ground with the help of her wind control
  • Whirlwind - One of Storm's best zoning tool. She summons consecutive whirlwinds to the opponent. She can fire three, five, or seven whirlwinds depending on the strength of the button used
  • Double Typhoon - Storm's longest start-up special move. She draws two column of tornadoes on the ground and hits her opponent. Unlike its previous versions, Double Typhoon does not track your opponents location instead the strength of the button determines the tornado's placement. The Heavy version does not actually hit full screen and it hits OTG
  • Lightning Attack - Storm's main tool in getting close to the opponent. She rushes to her foe with a ball of lightning on her head. This move can be cancelled three times in a row and combos well with her Lightning Storm hyper combo
  • Lightning Sphere - Storm's air only projectile in which she shoots a ball of lightning from her hands and explodes upon contact. It can be fired down-forward, forward or up-forward
  • Foul Wind - One of Storm's new move in Ultimate Marvel Vs. Capcom 3. Storm comes forth the wind which pushes her opponents towards her. This move is hyper combo cancellable and does not do any hitstun or knockdown to the opponent 
  • Fair Wind - Storm's last new move in the game. Storm now calls the wind to push her opponents away from her. Like Foul Wind, it is hyper combo cancellable and does not to any hitstun to the opponent. This move can be one of her escape tools from her opponent
  • Flight - Storm uses her mastery over the winds and allows her to glide in them to escape from her opponents. Her flight mode ends much faster than that on its previous version
HYPER COMBOS
LIGHTNING STORM (Level 1 Hyper Combo) - Storm shoots lightning coming from her body that forms like a sphere that shocks her opponent. This is Storm's most damaging hyper combo and is best cancelled after three Lightning Attacks in the end of an air combo. The radius of the lightning is much smaller than that of its previous version and the lightning does not travel full screen.

HAIL STORM (Level 1 Hyper Combo) - Storm's best full screen hyper inside of combos and one of the hypers in the game with long start-up. She flies backward of the screen and calls upon a storm of bombarding ice to the opponent and hits OTG. It deals great chip damage when blocked and could kill a low-vitality character when used several times if coupled with Level 3 X-Factor. This hyper combo has been vastly improved from its previous incarnation and is best used in a Team Hyper Combo or a Delayed Hyper Combo.

ELEMENTAL RAGE (Level 1 Hyper Combo) - Storm's fastest hyper combo on start-up. She uses her mastery over wind and ice to flash freeze her opponent. If the opponent gets trapped, she then calls forth series of high-speed tornadoes that carries her and slashes her foes with it. This move is also a substitute to her Hail Storm hyper in combos since this move also hits OTG.

PERSPECTIVE TOWARDS THE CHARACTER
My best bet character in the game and my favorite X-Man. I love what Capcom did to Storm especially when it comes to her appearance. I really do love her costume than that of her original X-Men uniform. I gives her a more sexy new look unlike before. The next best thing that I love about her is because of her new hyper combo Elemental Rage, I really didn't think that Storm could have another since I got used to only Hail Storm and Lightning Storm during the days of X-Men Vs. Street Fighter. It's really a shame that she did not get any Level 3 Hyper Combo and got her rank lowered than that of Magneto but I still love her anyway. I used her a lot especially if I teamed her with Morrigan, Phoenix, Amaterasu, Crimson Viper, Chun-Li, Iron Man or Magneto. Well guys now that the Weather Witch is back and is more agile and stronger than before, would you take Storm for a spin?