Storm, as an assist character, often helps your point character in creating space between you and your opponent. Her assists also does not excel in combo extensions and doesn't deal much damage to the opponent since your only main purpose with Storm as assist is focus on zoning.
Alpha assist: WHIRLWIND (Medium)Cross-over Combination Hyper Move: HAIL STORM
Probably Storm's most useful zoning assist attack. This version lets Storm fire five consecutive whirlwinds to her team's opponent. The opposing character is then staggered backwards from your point character even if the whirlwinds are blocked. This assist deals 102,300 points of damage. This assist is best used if you want to escape from charging opponents and if you want to create space to reset your strategy. Lastly, this assist lets Storm use her Hail Storm hyper combo when performing a Cross-over Combination which makes it a great choice among her other assists.
Beta assist: DOUBLE TYPHOON (Medium)
Cross-over Combination Hyper Move: HAIL STORM
Storm's least chosen assist attack and the game's slowest OTG-hitting assist move. Like her regular Double Typhoon, this assist also has long start-up making it unwise to use and is a danger for Storm since she could get easily hit while performing this assist. The bright side of this assist however is that it deals the greatest amount of damage among Storm's assists dealing 140,300 points of damage, the placement of the typhoon is halfway on the screen making it great as a zoning tool, and grants her to use Hail Storm inside of Cross-over Combinations.
Gamma assist: LIGHTNING ATTACK (Up-forward)
Cross-over Combination Hyper Move: LIGHTNING STORM
Storm's last assist and is the weakest among the three dealing 60,000 points of damage, she strikes her opponent with a ball of lightning in her head in an up-forward direction. This is Storm's only assist that isn't a projectile. Unlike her other assists, this assist now grants Storm her Lightning Storm hyper move inside of Cross-over Combinations.
MY MOST PREFERRED ASSIST: Alpha (Whirlwind M)
I think this is Storm's most useful and convenient assist move for a number of reasons:
- Whirlwind pushes your opponent away from you creating a space to either let your point character rush to the staggered opponent or start a keep away game
- Like her Gamma assist, this assist also comes out pretty fast making Storm safe if called as an assist
- Whirlwind, like her Beta assist, grant Storm to use her Hail Storm hyper move when performing a Cross-over Combination
- Like its special move version, Whirlwind eats out other projectile and beam specials giving your point character with no projectile attack an advantage in a zoning game
- Whirlwind's main purpose is for zoning and keep away. Combo and mix-up are also possible with this assist especially for teleporting characters like Phoenix, Dormammu, and Doctor Strange